![]() ![]() Download these original PDF game rules or print them for later use. The rules below are some of the exact directions that came in the original packaging and will teach you how to play Checkers. Please keep in mind that the official Checkers rules and instructions could be different depending on the game version you have. The Kinged piece then follows the normal turn pattern. To "King" a piece, another Checker is placed on top of the exiting piece or the Checker is turned over to reveal the crown (depending of game pieces). Pieces can be Kinged by reaching the last row of the opposite side referred to in the rules as the King Row. Any piece, whether it is a king or not, is allowed to jump a king. Jumping your own pieces is against the rules. If you have a choice of jumps, you can choose among them regardless of whether some of them are multiple jumps or not. The Checker instructions state that multiple jumps must be completed and not stopped half way through. If a player can jump another player, you must jump and remove their piece. Each jump or sequence of jumps consists of one turn. Dealing: You can choose of the two options to deal, but whatever method is chosen should be used consistently within the game. When it comes to family, they believe in unconven onal family structures and diversity in rela onships (Flexible Families, Racial Fusion). If piece being played is a King, player can move jumping in both directions in the same manner. The following rules are for our favorite way to play with four people, two teams of two: Decks: You’ll need four full deck of 52 cards, including the jokers one deck per player. Stressed in Suburbia residents are all about not playing by the rules (Rejection of Authority). Multiple jumping is not against the rules as far as the Checker piece is advanced in a forward direction. You can reduce the number of pieces the other player has by jumping over their piece if they are located on the adjacent square with a vacant square following them for your piece to land. All pieces can only be moved onto vacant squares unless they are jumping the opponent. A piece that has been Kinged can move one square diagonally in both directions (forward or backwards). Rules on moving normal checkers pieces are they can move one square forward in a diagonal direction landing on the same color as all other pieces. Also, each player has 5 minutes to complete his turn before loosing it. Game Play: If playing with black Checkers, the rules and instructions suggest that red moves first and colors are alternated in subsequent games. Suburbia is a standalone short case with a playtime of around 90 minutes. Here you will find all the game rules and materials necessary to play the case. If checker pieces are such that on one side there is a crown, those should be faced down until further in the game. Welcome to Detective: A Modern Crime Board Game Suburbia Case This is a bonus case, which can be played even if you don’t own and haven’t played the base game yet. There should be two rows of squares in the middle with no Checker pieces on them. Perparation: The checkers board is unfolded or laid out and the 12 pieces are positioned on the darkest squares starting with the squares closest to the edge on each side. ![]()
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